- General discussion about the game industry and the Unreal Engine community. All users of UE 4.3 can now load and render SpeedTree models (*.SRT files) in-engine for. Feel free to log in to our store and download it again. #8., 11:09 AM. Thanks for the fast reply, Chris!
- 8.3.0 marks the first time SpeedTree v8 for Unity has been made publicly available. - New product: SpeedTree Games Indie SpeedTree Games is now available with features from our top end modeler at a lower price.
SpeedTree 7 Features SpeedTree for Games is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK. Application Mac Tutorial Games Movie Music TV Show Graphics Magazine Ebooks; Follow us. IDV, Inc has released an update to SpeedTree 8 for Unity Subscription, compatible with Unity 2018.3 and later, SpeedTree 8 brings PBR materials, new tools, more natural geometry, export-only mode, plus a whole new library of trees. SpeedTree Cinema 8.0.2 Crack Full Version Free Download. SpeedTree Cinema 8.0.2 Crack Full Version Free Download – The is currently accessible at 4macsoft.This powreful 3D vegetation Software is the most helpful macintosh programming to enhance 3D plants, 3D trees for different clients.
Developer(s) | Interactive Data Visualization, Inc. (IDV) |
---|---|
Stable release | * SpeedTree for Games v7 (April 16, 2015) SpeedTree Cinema 8 (October 24, 2017) * (SpeedTree Studio v7 and SpeedTree Architect 7 were launched November 13, 2013, and discontinued upon the release of SpeedTree Cinema 8) * SpeedTree 7 for Unreal Engine 4 (July 16, 2014) * SpeedTree 7 for Unity (November 18, 2014) * SpeedTree 8 for Amazon Lumberyard (June 1, 2017) |
Operating system | Windows, Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Mac OS X, Linux |
Type | Game Middleware and Animation |
Website | SpeedTree Official Website |
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.
SpeedTree has been used in more than 40 major films since its release in 2009,[1][2] including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.[3][4]
SpeedTree was awarded a Scientific and Technical Academy Award in 2015,[5] presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft.[6][7]
- 2Products
- 5Applications
History[edit]
SpeedTree was conceptualized at IDV in circa 2000, and originated due to the firm's lack of satisfaction with 3rd-party tree-generation software on the market.[8]
The initial version of SpeedTreeCAD (CAD standing for 'computer-aided design') was developed by IDV for a real-time golf simulation. Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Maxplug-in for an animated architectural rendering, dubbing it SpeedTreeMAX.[8]
SpeedTreeMAX was released in February 2002, and toward the end of 2002, IDV released SpeedTreeRT, a real-time foliage/tree middleware SDK, which allowed automatic levels of foliage detail, real-time wind effects, and multiple lighting options.[8] IDV eventually released plug-ins for Maya as well, appropriately named SpeedTreeMAYA. In early 2009, IDV discontinued the SpeedTreeMAX and SpeedTreeMAYA plugins, replacing them with SpeedTree Modeler and Compiler products.
IDV released SpeedTree 5 in July 2009, a version representing a 'complete re-engineering' of the software and the first versions of SpeedTree enabling hand modeling and editing of vegetation models: SpeedTree Modeler (replacing SpeedTreeCAD), SpeedTreeSDK (replacing SpeedTreeRT) and SpeedTree Compiler, which prepares SpeedTree files for real-time rendering.
SpeedTree Cinema was first released by IDV in 2009, based on version 5 technology. SpeedTree for Games (version 6) was released on November 7, 2011, and was essentially a re-branded version of SpeedTree 6 (Modeler + Compiler). The product was identified as SpeedTree for Games to distinguish it from other products not meant for gaming/real-time use.
SpeedTree Architect was released on October 15, 2012, and is designed for architectural 3D CAD use and 3D fly-throughs. IDV released updated versions of SpeedTree Cinema, SpeedTree Studio and SpeedTree Architect in November 2013. IDV released SpeedTree v7 for Unreal Engine 4 in July 2014. IDV released SpeedTree v7 for Unity 5 on the new engine version's launch date, in March 2015. IDV released SpeedTree for Games v7 on April 16, 2015.
IDV and three of its engineers received a Scientific and Technical Academy Award in 2015,[9] for their SpeedTree Cinema product suite.
Products[edit]
Suites[edit]
SpeedTree Cinema was released by IDV in 2009, and saw its first major use in Avatar by James Cameron. SpeedTree Cinema is designed for use in the film industry, and generates high-resolution meshes and high-quality textures for Autodesk 3ds Max, Autodesk Maya and Cinema4D.[10][11] The Cinema edition includes SpeedTree Modeler, and the complete Tree Model Library designed by IDV, while with some other suites tree packs must be purchased separately.[10] Several members of the SpeedTree line can simulate animated growth of trees and plants and seasonal changes, and can export data for animated wind effects.[10]
SpeedTree Studio was released by IDV in 2009 as a less expensive companion to SpeedTree Cinema. It does not include all Cinema features, nor the complete Tree Model Library.[12]
SpeedTree Architect was released in 2012, is designed for use in 3D architectural CAD. It generates meshes compatible with typical architectural applications such as Autodesk 3ds Max, Autodesk Maya and Rhino.[13] The Architect edition also exports normal maps and UV maps, for physically-accurate rendering engines such as V-Ray and mental ray.[13]
SpeedTree for Games is the edition of SpeedTree for video game development, contrasting with the Subscription edition offered to users of the Unity game development engine and certain versions of the Unreal Engine 4 engine.[14] The Games edition includes the Modeler, Compiler, and SDK.[14] This edition permits game developers to integrate SpeedTree runtime technology into any game engine of their choice.[15] Meshes generated with the system are low poly, with multiple levels of detail, use texture atlases, and are typically stored in an efficient binary format.[16]
SpeedTree Subscription Edition is a low-cost edition of SpeedTree Modeler and Runtime, targeted at independent game studios. The licensing fee is a $19 USD monthly charge, as well as additional charges for tree packs.[17] Subscribers get access to the SpeedTree editor, the ability to generate 3D models of trees and plants, such plants being exclusively usable with either Unreal Engine 4[18] or Unity,[19][20] depending on the license. Subscribers can download additional tree model packs from the Model Library, and pricing varies between packs.[21][22]
Components[edit]
SpeedTree Modeler is a Windows-based specialized modeling tool for designing foliage.[23] The modeler features a combination of procedural tree generation, and hand-editing tools, to draw trees or transform individual tree parts.[23] Procedural tree generation uses configuration such as branch length, branching angles and bark texture to generate a tree in a variety of formats. Newer versions support a drag-and-drop interface that automatically blends branch intersections and handles branch collisions.[11][24]
SpeedTree Compiler is a software that enables creation of efficient tree models for use in real-time rendering or video games. It generates texture atlases and compiles and optimizes tree models for real-time use.[16]
SpeedTree SDK is a multi-platformC++SDK that efficiently handles rendering of SpeedTree-generated trees and forests. The engine is designed to integrate and operate within a larger game engine, with ready-made support for Unreal Engine, Unity and OGRE.[14][25] The engine contains optimized systems to cull off-screen trees, and to determine level of detail for on-screen trees.[14][26] Full source code is available to licensees for use in video games and other real-time applications, and modification of the engine is supported.[14] The engine is built to work with Microsoft Windows, Mac OS X, Xbox, PlayStation and PlayStation Vita.[24]
Partners[edit]
IDV is a licensed middleware partner with PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.
IDV has partnered with Epic Games in order to integrate the software with Epic's Unreal Engine 4 and Unreal Engine 3 and the free UDK engine released in November 2009. Partnerships have also been formed between IDV and BigWorld Tech, the Vision Engine by Havok, Multiverse Network, the Gamebryo engine by Emergent Game Technologies and the OGRE open-source rendering engine by Torus Knot.
Awards[edit]
- SpeedTree won a Scientific and Technical Academy Award in 2015.[9]
- SpeedTree was accorded a Primetime Emmy Engineering Award in October 2015.
- 2015 Develop Industry Excellence Award Winner, in the Design & Creativity Tool category. Develop, a UK-based magazine and website serving the game industry, first recognized industry achievements in a variety of categories in 2003.
- 2016 Develop Industry Excellence Awards Finalist, in the Design & Creativity Tool/Tech & Services category.
- 2008 Develop Industry Excellence Awards Finalist, in the Technology & Services, Tools Providers category.
- 2005 Frontline Award, Middleware category. This award program, sponsored by Game Developer magazine, recognizes exceptional game development tools.
- Frontline Award Finalist: 2003, 2004, 2006, 2009, 2012
- MT2 Top 100: 2003, 2004, 2005, 2006, 2008, 2010, 2011, 2012, 2013. The MT2 Top 100 awards are sponsored by Kerrigan Media International and Military Training Technology to recognize companies and technologies that have made a significant impact in the military training industry.
Applications[edit]
Video game industry[edit]
SpeedTree for Games was licensed for its first video games, including The Elder Scrolls IV: Oblivion, in December 2002. SpeedTree has been licensed for PC and next-generation console titles in a wide variety of genres. Studios that have used SpeedTree, or published games featuring the technology, include:
|
Selected recent, upcoming and/or popular titles featuring SpeedTree for Games:
Title | Year | Developer |
---|---|---|
Absolver | 2017 | Sloclap |
America's Army 3 | 2009 | United States Army |
Ark: Survival Evolved | 2017 | Studio Wildcard |
Assassin's Creed Unity | 2014 | Ubisoft Montreal |
Detroit: Become Human | 2018 | Quantic Dream |
Batman: Arkham Asylum | 2009 | Rocksteady Studios |
Batman: Arkham City | 2011 | Rocksteady Studios |
Batman: Arkham Knight | 2015 | Rocksteady Studios |
Battlefield 3 | 2011 | EA Digital Illusions CE |
Battlefield 4[28] | 2013 | EA Digital Illusions CE |
Brothers in Arms: Hell's Highway | 2008 | Gearbox Software |
Call of Duty 3 | 2006 | Treyarch |
Champions Online | 2009 | Cryptic Studios |
Crackdown | 2007 | Realtime Worlds |
Dakar 18 | 2017 | Bigmoon Studios |
Destiny[26][27] | 2014 | Bungie |
Destiny 2 | 2017 | Bungie |
Digital Combat Simulator[29] | 2017 | Eagle Dynamics |
Dragon Age: Inquisition | 2014 | BioWare |
Dragon Age: Origins | 2009 | BioWare Edmonton |
The Elder Scrolls IV: Oblivion | 2006 | Bethesda Game Studios |
The Evil Within | 2014 | Tango Gameworks |
The Evil Within 2 | 2017 | Tango Gameworks |
Empire: Total War | 2009 | The Creative Assembly |
Fallout 3 | 2008 | Bethesda Game Studios |
Far Cry 4 | 2014 | Ubisoft Montreal |
Far Cry 5 | 2018 | Ubisoft Montreal |
Far Cry Primal | 2015 | Ubisoft Montreal |
Final Fantasy XV | 2016 | Square Enix |
Forza Horizon | 2012 | Playground Games |
Forza Horizon 3 | 2016 | Playground Games |
Forza Horizon 4 | 2018 | Playground Games |
Forza Motorsport 5 | 2013 | Turn 10 Studios |
Forza Motorsport 6 | 2015 | Turn 10 Studios |
Forza Motorsport 7 | 2017 | Turn 10 Studios |
Friday the 13th: The Game | 2017 | IllFonic |
Gears of War 3 | 2011 | Epic Games |
Gran Turismo Sport | 2017 | Polyphony Digital |
Gravel | 2018 | Milestone S.r.l. |
Tom Clancy's Ghost Recon Wildlands | 2017 | Ubisoft |
Grand Theft Auto IV | 2008 | Rockstar North |
H1Z1: Just Survive | 2015 | Daybreak Game Company |
Hawken[30] | 2012 | Adhesive Games |
Heavenly Sword | 2007 | Ninja Theory |
Hitman | 2016 | IO Interactive |
Horizon Zero Dawn | 2017 | Guerrilla Games |
Jurassic World Evolution | 2018 | Frontier Developments |
Killzone: Shadow Fall | 2013 | Guerrilla Games |
LocoCycle | 2013 | Twisted Pixel Games |
Middle-earth: Shadow of Mordor | 2014 | Monolith Productions |
Middle-earth: Shadow of War | 2017 | Monolith Productions |
MotoGP 18 | 2018 | Milestone S.r.l. |
Nier: Automata | 2017 | Square Enix |
No Man's Sky | 2016 | Hello Games |
Obduction | 2016 | Cyan Worlds |
The Order: 1886 | 2015 | Ready at Dawn |
Primal Carnage | 2013 | Lukewarm Media |
PlayerUnknown's Battlegrounds | 2017 | BlueHole Studio |
Project Gotham Racing 4 | 2007 | Bizarre Creations |
Ratchet & Clank Future: Tools of Destruction | 2007 | Insomniac Games |
Resistance 2 | 2008 | Insomniac Games |
Saints Row: The Third | 2011 | Volition |
Saints Row IV | 2013 | Volition |
Skylanders: Swap Force | 2013 | Vicarious Visions |
Sports Champions | 2010 | San Diego Studio |
Star Wars: The Old Republic | 2011 | BioWare |
State of Decay | 2013 | Undead Labs |
Sudden Strike 4 | 2017 | Kite Games |
Shadow of the Colossus | 2018 | Bluepoint Games |
Tiger Woods PGA Tour 2006 (Xbox 360 only) | 2005 | EA Sports |
Tom Clancy's The Division | 2015 | Massive Entertainment |
Tom Clancy's Rainbow Six Siege Operation Chimera | 2018 | Ubisoft Montreal |
Uncharted 4: A Thief's End | 2016 | Naughty Dog |
Unreal Tournament 3 | 2007 | Epic Games |
Valkyria Chronicles | 2008 | Sega Wow |
Watch Dogs 2 | 2016 | Ubisoft Montreal |
World of Tanks | 2008 | Wargaming |
Warriors Orochi 3[31] | 2011 | Tecmo Koei |
The Witcher 3: Wild Hunt | 2015 | CD Projekt Red |
Zoo Tycoon | 2013 | Frontier Developments |
Film and animation industry[edit]
Following the release of SpeedTree Cinema in 2009, SpeedTree saw its first major cinematic use in 2009's Avatar, in which the technology provided the vegetation for the flyover of the planet Pandora in the first frames of the movie, as well as other scenes. Known movies and television productions featuring SpeedTree include:
Year | Film |
---|---|
2018 | Avengers: Infinity War |
2018 | Black Panther |
2018 | Monster Hunt 2 |
2017 | Alien: Covenant |
2017 | Kingsman: The Golden Circle |
2017 | Beauty and the Beast |
2017 | Despicable Me 3 |
2017 | The Fate of the Furious |
2017 | Kong: Skull Island |
2017 | Pirates of the Caribbean: Dead Men Tell No Tales |
2017 | Wonder Wheel |
2016 | Allied |
2016 | The Jungle Book |
2016 | Captain America: Civil War |
2016 | Rogue One |
2016 | Snowden |
2016 | The Legend of Tarzan |
2016 | Teenage Mutant Ninja Turtles: Out of the Shadows |
2016 | Batman v Superman: Dawn of Justice |
2016 | Warcraft |
2016 | Independence Day: Resurgence |
2016 | Alice Through the Looking Glass |
2015 | Star Wars: The Force Awakens |
2015 | The Revenant |
2015 | Cinderella |
2015 | Spotlight |
2015 | Jurassic World |
2015 | San Andreas |
2015 | Point Break |
2015 | The Wave |
2015 | Crimson Peak |
2015 | Goosebumps |
2015 | Pan |
2015 | The Man from U.N.C.L.E. |
2015 | Avengers: Age of Ultron |
2015 | Mad Max: Fury Road |
2015 | In the Heart of the Sea |
2015 | Sharknado 3: Oh Hell No! |
2015 | McFarland, USA |
2015 | Unbroken |
2015 | Tomorrowland |
2015 | Ax Men |
2014 | Godzilla |
2014 | Lucy |
2014 | Hercules |
2014 | Into the Storm |
2014 | Maleficent |
2014 | Noah |
2014 | The Nut Job |
2014 | The Giver |
2014 | The Hunger Games: Mockingjay – Part 1 |
2014 | The Hundred-Foot Journey |
2014 | Teenage Mutant Ninja Turtles |
2014 | Captain America: The Winter Soldier |
2014 | Birdman |
2014 | Pompeii |
2014 | Vikings |
2014 | X-Men: Days of Future Past |
2013 | 47 Ronin |
2013 | Thor: The Dark World |
2013 | Mandela: Long Walk to Freedom |
2013 | G.I. Joe: Retaliation |
2013 | The Great Gatsby |
2013 | Iron Man 3 |
2013 | Jack the Giant Slayer |
2013 | The Lone Ranger |
2013 | Star Trek Into Darkness |
2013 | White House Down |
2013 | The Wolf of Wall Street |
2013 | World War Z |
2013 | Olympus Has Fallen |
2013 | The Secret Life of Walter Mitty |
2013 | Free Birds |
2012 | Abraham Lincoln: Vampire Hunter |
2012 | The Avengers |
2012 | Mirror Mirror |
2012 | Life of Pi |
2012 | The Men Who Built America |
2012 | Snow White and the Huntsman |
2011 | Pirates of the Caribbean: On Stranger Tides |
2011 | Super 8 |
2009 | Avatar |
2008 | Speed Racer |
Real-time applications[edit]
Games Y8
SpeedTree is being used in the following real-time projects and offerings:
- America's Army project, both the America's Army game and in non-public applications used for training, simulation, education, virtual prototyping and outreach
- An optional foliage module with the Vega Prime visualization product line.[32] Vega Prime is a 3D visual simulation software package used by the global military industry and in other game and non-game markets.
- An Apache attack helicopterFLIR simulation developed for the US Army by Camber Corp. for pilot training under night flying conditions
- The Expresso Fitness Virtual Reality Bike, a cardio exercise system developed by Expresso Fitness and sold to gyms and home users
- A combat simulation developed by Emergent Game Technologies for the US Department of Defense[33]
- A project under development by the Germany-based division of European Aeronautic Defence and Space (EADS)[34]
- The Forest Fire project, developed by the Media Convergence Laboratory (MCL) at the University of Central Florida. The project is helping to determine if a virtual reality presentation of wildfires can influence local residents to invest in prescribed burns and other protective efforts.
See also[edit]
References[edit]
- ^Hollywood’s movie tech wizards honoured by Oscars organizers, LiveMint
- ^SpeedTree Brings Photoreal Vegetation to The Wolf of Wall Street, ComputerGraphicsWorld
- ^Avatar Profile, SpeedTree website
- ^The Science Behind Oscar's Award-Winning Trees And Tresses, PhysicsCentral
- ^SpeedTree® Receives a Scientific and Technical Academy Award®, Gamasutra
- ^21 SCIENTIFIC AND TECHNICAL ACHIEVEMENTS TO BE HONORED WITH ACADEMY AWARDS®, OSCARS Website
- ^Local Computer Graphics Company Earns Academy Award for Technical Achievement, FreeTimes
- ^ abc'Middleware Postmortem: IDV Inc's SpeedTreeRT'. Gamasutra.com. Retrieved 2009-11-30.
- ^ abhttp://www.oscars.org/news/21-scientific-and-technical-achievements-be-honored-academy-awardsr
- ^ abcSpeedTree Cinema, SpeedTree Store
- ^ abSpeedTree v6.1.1 Provides Support for Cinema 4D, Animation World Network
- ^SpeedTree Studio
- ^ abSpeedTree Architect
- ^ abcdeSpeedTree for Games, SpeedTree
- ^SpeedTree SDK Middleware, SpeedTree
- ^ abSpeedTree Compiler, SpeedTree
- ^SpeedTree Modeler for Unreal Engine 4 adopts $19 per month subscription fee, DevelopOnline
- ^SpeedTree for UE4* Subscription Modeler, SpeedTree
- ^SpeedTree for Unity 5, SpeedTree
- ^SpeedTree® for Unity® 5 Beta Launched, Gamasutra
- ^Tree packages for Unreal Engine 4, SpeedTree Store
- ^Tree packages for Unity, SpeedTree Store
- ^ abSpeedTree Modeler Features, SpeedTree website
- ^ abNew Optimized SpeedTree Version Adds Support For Vita, Mac, DirectX 11, Gamasutra
- ^SpeedTree integrated into Unreal Engine 4, DevelopOnline.net
- ^ abSpeedTree plants roots in Bungie's Destiny, DevelopOnline
- ^ ab'Destiny to Feature SpeedTree For Games for Creating Environmental Vegetation'. GamingBolt.com.
- ^Battlefield 4 Teaser Trailers Teases Tanks And Boats, CinemaBlend
- ^http://www.twomoreweeks.net/eagle-dynamics-promises-dcs-2-5-for-late-january-2018/
- ^Hawken Will Use SpeedTree, CinemaBlend
- ^Warriors Orochi 3 Using IDV's SpeedTree, CinemaBlend
- ^'Official announcement'(PDF). multigen.com.
- ^'Official announcement'(PDF). speedtree.com. April 12, 2006.
- ^'Official announcement'(PDF). speedtree.com. February 21, 2006.
External links[edit]
- SpeedTree Official Website - features news updates, affiliate information, videos and screenshots of SpeedTree products.
- Interactive Data Visualization, Inc. Official Website - the website of the developers of SpeedTree.
- SpeedTree showcase - features videos of SpeedTree modeling features.
- SpeedTree Gallery - features screenshots of SpeedTree at work.
- The Elder Scrolls IV: Oblivion video - the chapter 2 video features Bethesda Softwork's implementation of SpeedTreeRT.
- Download
Thank you for using our software library. To download the product you want for free, you should use the link provided below and proceed to the developer's website, as this is the only legal source to get SpeedTree Cinema.
We wish to warn you that since SpeedTree Cinema files are downloaded from an external source, FDM Lib bears no responsibility for the safety of such downloads. We recommend checking your downloads with an antivirus. FDM Lib takes it upon itself to provide free download links and inform users when the developing company starts providing a version of SpeedTree Cinema for direct download.
Often downloaded with
- Cinema Heros 2Introducing a new screen saver dedicated to film characters. In this screen...DOWNLOAD
- Cinema Tycoon 2: Movie ManiaIn Cinema Tycoon 2: Movie Mania, you play the role of a new employee trying to...$19.95DOWNLOAD
- Cinema HDCinemaHD converts your videos and movies in a way that they will be displayed...$39.99DOWNLOAD
- Fear For Sale: Nightmare CinemaUncover the secrets of a spooky old theater in Fear For Sale: Nightmare Cinema....$9.99DOWNLOAD
- HitFilm Cinema Style PackCinema Style Pack is an addon for HitFilm, which allows you to add movie...DOWNLOAD
Puzzle
LED Cinema Display Firmware UpdateDevice Assistants
Speedtree Games 8 Download Torrent Free
Free Screen Video Capture by TopviewsoftSpeedtree Cinema
Screen Capture